

What’s it like recording audio for a game like Dirt 5? Microsoft has a spatial sound setting on Xbox and Windows with can be turned on, but there are others which offer a more defined experience such as Dolby Atmos for headphones.

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Either in a full Dolby Atmos setup with speakers around and above you or in a virtual spatial environment using stereo headphones. it’s best experienced first-hand and we recommend everyone do that! How do you think Dirt 5’s audio is best experienced?ĭIRT 5 is best experienced in a spatial sound setup. It really adds so much depth to the experience that it’s hard to put into words. The surfaces are below you, roaring engines beside and behind from other cars, reflections from the environment bounce all around. The 3D audio creates an amazing experience. How does 3D audio enhance the racing experience? They’re genuinely nice people and they worked well with the Donut Media guys. To have their experience and voice talents on board was great, and it really added another level of audio quality to the game. What was it like working with Troy Baker and Nolan North for the game’s Career mode? This tech creates a 3D field around your head, and position the audio emitters in the games where they should be and creates a great immersive experience. The biggest feature the platforms are adding is the 3D audio aspect.
#Dirt 5 vehicles series#
What do platforms like the PS5 and Xbox Series X offer in terms of audio above last-gen versions? Not sure we could put an actual number on it. Regarding the cars, hundreds of hours just for them, as well as surfaces and impacts. How many hours of recordings does it take to do something like Dirt 5? It’s important in order to recreate the feel of what it’s like to be in one of the vehicles. Members of the audio team go along to the recordings and sit in the passenger seat. Do members of the audio team actually get behind the wheel for some cars, or are professionals driving? Lots of environments, surfaces and weather system to work through so we need a good-sized team. It’s a lot of work making a racing game with the variety of DIRT 5. On DIRT 5 we have up to 7 audio designers and 2 audio programmers on the project. Anything on the car that makes a noise, we capture it. We record the cars from a variety of angles and capture as much as we can from the vehicle.Įngine, exhaust, transmission, gear changes, creaks. What lengths do you go to capture lifelike audio? The best-selling wireless headsets just got even better the Stealth™ 600 & 700 Gen 2 feature massive upgrades to ensure that Turtle Beach gamers always have the definitive audio advantage.
